
Rite of Negation



Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.

Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.

Skill:
A unit's spell-like effect that allows enemy reactions.
Analysis is a mainstay of chronomancy, as many actions must be halted to consider future solutions.
8.0%
În % deck-uri
1.60
Copii în medii
53.2%
Rată de căștig cănd se află în deck
54.8%
Rata de căștig cănd este primit